Skip to content
WM KeyboardWM Keyboard
Accessibility

Building from source

Clone, build, install: JDK, SDK and build switch details.

WM Keyboard is an ordinary Gradle/AGP Android project. There’s no bootstrap script to run first, and everything from the dictionary compiler to the F-Droid build goes through normal Gradle tasks. This page covers what you need installed, what the flavors differ on, and the things that catch people out the first time.

  1. Install a JDK. JDK 17 or newer is enough to launch the gradlew script. Gradle then runs on a JDK 21 toolchain, which it downloads from Foojay on your first build, per gradle/gradle-daemon-jvm.properties. You do not have to install JDK 21 yourself.

  2. Install the Android SDK with compileSdk 36.1 available. AGP asks for it as release(36) { minorApiLevel = 1 }, so platform 36 on its own is not enough. Android Studio’s SDK Manager handles this, or use sdkmanager on the command line. minSdk is 24 (Android 7.0). targetSdk is 36.

  3. Clone the repo and build.

    Terminal window
    git clone <repo-url>
    cd WMKeyboard
    ./gradlew assembleIntlDebug

    The first run downloads the Gradle 9.5 distribution, the JDK 21 toolchain and every Maven dependency. Budget a few minutes and a good connection. Later builds are incremental.

  4. Install the APK. Run adb install app/build/outputs/apk/intl/debug/app-intl-debug.apk. A default debug build is a single APK restricted to arm64-v8a by ndk.abiFilters. ABI-suffixed filenames like app-intl-arm64-v8a-release.apk only appear when -Pwmkb.splitApks=true turns on splits.abi, which is what the release workflow does.

  5. Turn the keyboard on. Open the app. Follow the setup card to enable WM Keyboard as a system input method. See installation and initial setup for the in-app side of this.

Up to 0.6.2 every module carried a capabilities flavor dimension, full and lite. That is gone: no library module has a product flavor, and the one build switch that changes which code compiles is a Gradle property, wmkb.enableFdroid.

  • Off (every channel but F-Droid) builds every feature: ML Kit handwriting recognition, OCR (ML Kit, Tesseract and PaddleOCR), ML Kit QR/document scanning, the local LLM tool, offline Whisper on LiteRT, one-tap background removal in the sticker editor, and the rest.
  • On (-Pwmkb.enableFdroid=true, which F-Droid’s recipe sets) leaves out Google’s SDKs: ML Kit, LiteRT, LiteRT-LM and the Google Home APIs, none of which F-Droid accepts. Harper, whisper.cpp, ExecuTorch and the other open-source engines stay. PaddleOCR stays too: without LiteRT it runs on MNN, the library the sticker generator already brings (PaddleOcrModel.runtime), from an MNN export of the same models (the data repository’s scripts/export_ppocrv5_mnn.py).

Most code is the same either way and asks at runtime whether its library is there (FeatureModules, GatedLibrary, and on F-Droid a NotInBuild gate for each Google runtime). The few classes that call ML Kit directly live in src/google/ in :core:content, :core:intelligence and :feature:ime, each with a stand-in of the same shape in src/nogoogle/, and :app’s src/google/ holds the application class that starts WorkManager for ML Kit’s downloads; the module’s build file adds one or the other, the same way :app picks src/gms or src/nogms. core/config turns the switch into BuildConfig booleans (GOOGLE_SDKS and the ENABLE_* flags) so library modules can read them without depending on :app.

:app carries a second flavour dimension that the library modules do not. intl packages the app’s own text in 48 languages besides English; en packages English alone. So :app’s variants are intlDebug and enDebug, while every core/* and feature/* module is plain debug.

Nothing about the Kotlin differs between intl and en. The whole of it is one line in app/build.gradle.kts that sets localeFilters on the en variants, which tells AGP to keep the unqualified res/values and drop every res/values-xx beside it, the dependencies’ translations included. That is worth about 41 MB, because resources.arsc is stored uncompressed and a single APK carries every language it offers.

It has to be applied through the Variant API rather than in a productFlavors block: AGP 9 removed resourceConfigurations from ProductFlavor, and the DSL’s androidResources.localeFilters is a single global setting that cannot vary per flavour.

One old name survives in :app as an alias: assembleLiteRelease builds assembleIntlRelease, which is what F-Droid takes, and mirrors the APK to the old output path. Releasing has the reason, which is F-Droid’s.

The practical consequence is that the two halves of the project disagree about variant names. ./gradlew testDebugUnitTest runs the library suites and silently skips all of :app, which has no task by that name. Use ./gradlew unitTests, the aggregate in the root build, which depends on both spellings.

See Which build you have for what this means from the user’s side, and architecture for how the module graph is laid out.

The released APKs declare android.permission.INTERNET, because the online tools, the downloads and the backups need it. If you want a keyboard that cannot reach the network at all, build one yourself with a single property:

Terminal window
./gradlew assembleEnDebug -Pwmkb.noInternet=true

It works on any variant, and wmkb.noInternet=true in local.properties or WMKB_NO_INTERNET=true in the environment does the same. The property adds app/src/nointernet/AndroidManifest.xml, which removes the permission from the merged manifest. Deleting the line from app/src/main/AndroidManifest.xml is not enough on the full edition: ML Kit declares the permission in its own manifest, and the merge puts it back. Check the result with aapt dump permissions on the APK.

Nothing else changes. Typing, prediction, autocorrect, gesture typing, learning, the clipboard, the local tools and the on-device models you already have keep working. Every feature that fetches something fails the way it does with the phone offline, and the tools that show an error say that this build cannot connect to the internet. What those features would have downloaded can be imported from files fetched elsewhere instead: language packs, voice models, OCR data, AI models and GIF packs. See Using it without internet. KDE Connect stays off, because its connections need the same permission even on your own network.

Native delivery stays on. The feature libraries are pinned in assets/native/pins.tsv and left out of the APK as in the standard build, and every gate that pins one starts out missing with NativeConsent.IMPORT as its reason: the screens then list the exact files and offer the import instead of a download (NativeDelivery.import for a .so, NativeDelivery.importArchive for a vendor’s .aar). The en flavour keeps LANGUAGE_PACKS on, so it takes the release’s language packs as imports on Android 11 and later. -Pwmkb.nativeDelivery=false bundles every library again, at about ten times the size.

Each GitHub release carries two ready-made: offline (wmkeyboard-<version>-vc<code>-full-en-nointernet-<abi>.apk, arm64-v8a and universal) and offline, all languages (…-full-intl-nointernet-universal.apk), for Android 7 to 10, which can’t load a language pack. Both install over the regular builds and back without losing a setting, so you can set the keyboard up and download what you need on a regular build, then install the no-internet one over it. Any other combination you build yourself.

In the code, every request passes through NetLog (or, for the OkHttp clients, the InternetGate interceptor) before its socket opens, and both refuse with an IOException when the permission is missing. That matters because Android does not fail politely without it: a host name lookup throws SecurityException, which the offline paths are not written to catch. NetworkCallSitesTest fails the build if an OkHttp client is added without the gate.

The released APKs declare precise and approximate location for the Location tool and the Use my location buttons. A build without them takes one property, the same way:

Terminal window
./gradlew assembleEnDebug -Pwmkb.noLocation=true

wmkb.noLocation=true in local.properties or WMKB_NO_LOCATION=true in the environment does the same. The property adds app/src/nolocation/AndroidManifest.xml, which removes both permissions from the merged manifest. The app checks what the installed package asked for at run time (LocationAccess.declared), so the Location tool keeps its saved places and hides Locate me, the weather and compass tools go back to a searched or typed place, and the permissions screen drops the row. It combines with wmkb.noInternet.

Both editions ship the text engines’ native library, and nothing types Bengali, Hindi, Urdu or the Indic languages without it.

The phonetic engines (Avro, Khipro, Hindi, Urdu, Arabic, Persian, Assamese and the eight Indic languages), the Bijoy ANSI converter, the Bengali grapheme helpers and the romanizers are one Rust crate, native/wm-engine, shared with WMK Desktop. native/wm-engine-jni wraps it in a JNI cdylib, and the Kotlin objects in core/language’s transliteration package (AvroPhonetic, Khipro, BijoyAnsi and the rest) are facades over it through EngineNative. The prebuilt .so files are committed under core/language/src/main/jniLibs/<abi>/, so a normal build never touches Rust or the NDK. Rebuild them after any change under native/wm-engine, native/wm-engine-jni or app/src/main/assets/avro (the Avro grammar files are compiled into the crate):

Terminal window
# One-time setup, as for the grammar engine below
rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android
cargo install cargo-ndk
# All three ABIs, into core/language/src/main/jniLibs/
ANDROID_NDK=/opt/homebrew/share/android-ndk native/wm-engine-jni/build.sh

The JVM unit tests load a host build of the same library instead, which the Gradle test tasks of :core:language and :app make first through native/wm-engine-jni/build-host.sh (plain cargo build --release). That is the one place the Gradle build needs Rust: cargo on the PATH, or in ~/.cargo/bin. The engines’ own tests run with cargo test in native/wm-engine; see testing.

The same library is where prediction is moving and where the SIMD kernels live (see architecture). Kernels use the stable core::arch::aarch64 NEON intrinsics, so the pinned toolchain needs no nightly features. On arm64 the NEON paths run on the host too: an Apple silicon Mac checks them with cargo test, which compares each one against its scalar reference.

Both editions ship the grammar checker’s native library.

The grammar tool’s linter is a Rust cdylib (native/harper-jni/) that wraps Harper’s harper-core behind a small JNI surface. core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/grammar/HarperNative.kt is the Kotlin entry point. The prebuilt .so files are committed under core/intelligence/src/main/jniLibs/<abi>/, so a normal build never touches Rust or the NDK. Rebuild the library only if you edit native/harper-jni/src/lib.rs or bump the harper-core version:

Terminal window
# One-time setup
rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android
cargo install cargo-ndk
brew install --cask android-ndk # or any NDK; set ANDROID_NDK_HOME
# Build all three ABIs, from native/harper-jni/
ANDROID_NDK_HOME=/opt/homebrew/share/android-ndk \
cargo ndk -t arm64-v8a -t armeabi-v7a -t x86_64 --platform 24 \
-o ../../core/intelligence/src/main/jniLibs build --release

The same command is in native/harper-jni/README.md, along with the JNI contract the Kotlin side depends on.

--platform 24 matches the app’s minSdk exactly. Release builds package all three supported ABIs (arm64-v8a, armeabi-v7a and x86_64) through ndk.abiFilters in app/build.gradle.kts. Debug builds restrict to arm64-v8a so local compiles finish sooner. Generic 32-bit x86 is not supported.

Rebuilding the text scanner’s Tesseract library

Section titled “Rebuilding the text scanner’s Tesseract library”

Not on F-Droid: unlike the grammar engine, F-Droid does not build it from source, so its build goes without.

The text scanner reads most non-Latin scripts with Tesseract, compiled with Leptonica into one small library, libwmtess.so, from native/tesseract-jni/. core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/ocr/TesseractOcr.kt is the Kotlin entry point, and the prebuilt .so files sit under core/intelligence/src/tesseract/jniLibs/<abi>/, so a normal build needs no NDK here either. Rebuild them only after you edit native/tesseract-jni/:

Terminal window
# Needs NDK r29, CMake 3.22+ and Ninja
ANDROID_NDK=/opt/homebrew/share/android-ndk native/tesseract-jni/build.sh

The script fetches the pinned Tesseract4Android sources, builds all three ABIs and copies the stripped libraries into place. The Tesseract native build workflow on GitHub does the same and uploads the result. native/tesseract-jni/README.md has the JNI contract and the size measurements behind each build flag.

Spell checking against an imported Hunspell .aff and .dic runs on upstream Hunspell 1.7.2, built with a small JNI bridge into libwmhunspell.so from native/hunspell-jni/. core/prediction/src/main/java/com/wasimaster/wmkeyboard/core/prediction/HunspellNative.kt is the Kotlin entry point, and the prebuilt .so files sit under core/prediction/src/main/jniLibs/<abi>/. Every edition has it: GitHub builds pin it for download (gate spell), Play builds ship it in the on-demand :feature:spell split, and F-Droid builds it from source through native/build-fdroid-libs.sh. Rebuild it only after you edit native/hunspell-jni/:

Terminal window
# Needs CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/hunspell-jni/build.sh

The script fetches Hunspell at its pinned commit, builds all three ABIs in about ten seconds and copies the stripped libraries into place. native/hunspell-jni/README.md has the JNI contract. Upstream Hunspell rather than nuspell: nuspell needs ICU4C, which the NDK only exposes from API 31.

GiellaLT spellers (.bhfst) run on divvunspell, the Rust library Divvun’s keyboards use, wrapped in a small JNI crate under native/divvunspell-jni/ that builds libwmdivvun.so. core/prediction/src/main/java/com/wasimaster/wmkeyboard/core/prediction/DivvunNative.kt is the Kotlin entry point, and the prebuilt .so files sit beside Hunspell’s under core/prediction/src/main/jniLibs/<abi>/. They share Hunspell’s spell gate and :feature:spell split, and F-Droid builds them from source through native/build-fdroid-libs.sh. Rebuild only after you edit native/divvunspell-jni/:

Terminal window
# Needs rustup; the script installs Rust 1.99.1 and cargo-ndk 4.1.2
ANDROID_NDK=/opt/homebrew/share/android-ndk native/divvunspell-jni/build.sh

divvunspell is a git dependency pinned to one commit in Cargo.toml and Cargo.lock, because crates.io’s last release is from 2023. A cold build of the three ABIs takes about 25 minutes, nearly all of it link-time optimisation. native/divvunspell-jni/README.md has the JNI contract and a host check (cargo run --release --example probe -- <archive> <words>) that runs the same code on a Mac against real archives.

GiellaLT’s grammar checkers (.drb bundles) run on divvun-runtime, wrapped in a JNI crate under native/divvungrammar-jni/ that builds libwmdivvungrammar.so with only the modules a grammar pipeline uses (HFST tokenising, VISL CG-3 and the speller and suggestion steps). DivvunGrammarNative.kt in core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/grammar/ is the Kotlin entry point, the prebuilt files sit under core/intelligence/src/divvungrammar/jniLibs/<abi>/, and the gate is divvungrammar. The library is GPL-3.0, because divvun-runtime’s VISL CG-3 port is; nothing else in the app links it.

Terminal window
# Needs rustup; the script installs Rust 1.99.1 and cargo-ndk 4.1.2
ANDROID_NDK=/opt/homebrew/share/android-ndk native/divvungrammar-jni/build.sh

Cargo.lock starts from divvun-runtime’s own, so its git dependencies resolve to the commits it was tested with. cargo run --release --example probe -- <bundle.drb> "<text>" checks a text against a real bundle on a desktop.

Language identification on the builds without ML Kit runs on Google’s CLD3 with a static protobuf-lite, built into libwmcld3.so from native/cld3-jni/. LanguageId.kt in core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/translate/ is the Kotlin entry point; the gate is langid, which also carries fastText (below).

Terminal window
# Needs git, CMake, Ninja and a host C++ compiler; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/cld3-jni/build.sh

The script fetches CLD3 and protobuf 3.21.12 at pinned commits, builds protoc from the same protobuf for the machine it runs on, generates CLD3’s three protos with it, and builds the three ABIs.

The same gate’s first identifier is fastText’s lid.176 model (176 languages, CC BY-SA 3.0), built into libwmfasttext.so from native/fasttext-jni/ with the 938 KB quantised model compiled into the library (model.S), so the gate brings it and nothing is read from storage. LanguageId asks CLD3 only when fastText’s top answer is under 0.5.

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/fasttext-jni/build.sh

The script fetches fastText at a pinned commit (the repository is archived) and the model from Meta’s download server, checks the model’s SHA-256, and builds the three ABIs. FASTTEXT_SRC and LID_MODEL point it at local copies instead.

Finnish spell checking runs on libvoikko 4.3.3, VFST backend only, built with a small JNI bridge into libwmvoikko.so from native/voikko-jni/. core/prediction/src/main/java/com/wasimaster/wmkeyboard/core/prediction/VoikkoNative.kt is the Kotlin entry point. The prebuilt .so files sit in native/voikko-jni/jniLibs/<abi>/, a directory no module packages, so that libvoikko stays in its own GPL-licensed source tree and out of every APK: GitHub builds pin it for download with Hunspell’s under the spell gate, Play builds add it to the :feature:spell split, F-Droid builds it from source through native/build-fdroid-libs.sh, and the offline build pins it like the GitHub build and takes it as an import. Rebuild only after you edit native/voikko-jni/:

Terminal window
# Needs CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/voikko-jni/build.sh

The script fetches corevoikko at the rel-libvoikko-4.3.3 tag and builds the three ABIs in about 20 seconds with CMake, standing in for libvoikko’s autotools build. build.sh --host <dir> builds the same library for the Mac or Linux machine instead, to test the JNI from a desktop JVM. The Finnish dictionary the app downloads is built from the signed voikko-fi 2.6 source release by native/voikko-jni/build-dict.sh <out-dir>, which needs foma (brew install foma) and gives the same zip every time. native/voikko-jni/README.md has the JNI contract, the licence reasoning and the desktop check.

On-device translation without Google runs on Mozilla’s bergamot-translator, the engine inside Firefox Translations, built with a small JNI bridge into libwmbergamot.so from native/bergamot-jni/. core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/translate/BergamotNative.kt is the Kotlin entry point, and the prebuilt .so files sit under core/intelligence/src/bergamot/jniLibs/<abi>/, a directory of their own so that the Play split carries nothing else. GitHub builds pin it for download (gate bergamot), Play builds ship it in the on-demand :feature:bergamot split, and F-Droid builds it from source through native/build-fdroid-libs.sh. Rebuild it only after you edit native/bergamot-jni/ or move the pins in build.sh:

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/bergamot-jni/build.sh

The script fetches the revision of mozilla/translations that Firefox ships (only inference/ and the five submodules the CPU library compiles), PCRE2 and zstd at pinned commits, and builds arm64-v8a and x86_64 for Android 9 (API 28), which Marian’s path library needs. ARM runs Marian’s integer maths on Google’s ruy, the way Firefox’s own ARM builds do; x86_64 uses intgemm’s kernels, chosen at run time. armeabi-v7a gets stub.c, a library that refuses to load: Marian’s NEON code needs AArch64, and Play wants the split to cover all three ABIs. A full build takes several minutes per engine ABI.

The model list is generated: native/bergamot-jni/catalog.py reads Mozilla’s public Remote Settings collection translations-models-v2 and writes BergamotCatalog.kt with each file’s address, size and SHA-256. Run it to move to Mozilla’s newer models, then review the diff. native/bergamot-jni/README.md has the JNI contract and the reasons behind each build flag.

The NLLB-200 translation engine runs on OpenNMT’s CTranslate2 with Google’s SentencePiece for tokens, built with a small JNI bridge into libwmct2.so from native/ctranslate2-jni/. Ct2Native.kt beside BergamotNative.kt is the Kotlin entry point, and NllbTranslator.kt drives it. The prebuilt .so files sit under core/intelligence/src/ct2/jniLibs/<abi>/, a directory of their own for the Play split. GitHub builds pin it for download (gate ct2), Play builds ship it in the on-demand :feature:ct2 split, and F-Droid builds it from source through native/build-fdroid-libs.sh. Rebuild it only after you edit native/ctranslate2-jni/ or move the pins in build.sh:

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/ctranslate2-jni/build.sh

The script fetches CTranslate2 and SentencePiece at pinned tags, with CTranslate2’s ruy, spdlog and cpu_features submodules and the abseil tag SentencePiece’s own CMake would fetch, so configuring needs no network. Every matrix product runs on ruy, int8 and float alike, with no BLAS and no OpenMP; ruy picks the dot-product kernels on the phones that have them. arm64-v8a and x86_64 build for Android 7 (API 24). armeabi-v7a gets stub.c, since 600 MB of weights is more than a 32-bit process can count on. A build takes a few minutes per ABI.

The model is not in the library. NllbTranslator.FILES pins the four files of one Hugging Face revision by size and SHA-256. native/ctranslate2-jni/README.md has the JNI contract, the desktop test and the measurements behind the memory floor.

Chinese and Japanese handwriting without ML Kit runs on zinnia, built with a small JNI bridge into libwmzinnia.so from native/zinnia-jni/. core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/handwriting/ZinniaNative.kt is the Kotlin entry point, and the prebuilt .so files sit under core/intelligence/src/zinnia/jniLibs/<abi>/, a directory of their own so that the Play split carries nothing else. GitHub builds pin it for download (gate zinnia), Play builds ship it in the on-demand :feature:zinnia split, and F-Droid builds it from source through native/build-fdroid-libs.sh. Rebuild it only after you edit native/zinnia-jni/ or move the pinned commit in build.sh:

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/zinnia-jni/build.sh

The script fetches zinnia at its pinned commit, compiles the recogniser’s four sources for all three ABIs in about fifteen seconds and copies the stripped libraries into place. build.sh --desktop DIR builds the same library for the machine it runs on, for testing the JNI from a plain JVM. The models are not part of the build: the Tegaki project’s three, pinned in core/input/.../zinnia/ZinniaData.kt, download from the data repository as CJK packs. native/zinnia-jni/README.md has the JNI contract, where each model came from, and the desktop test’s numbers.

GGUF models for on-device AI run on llama.cpp, built with its chat-template code and a small JNI bridge into libwmllama.so (and libwmllama_v82.so on arm64) from native/llamacpp-jni/. LlamaNative.kt in core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/localllm/ is the Kotlin entry point, and the prebuilt .so files sit under core/intelligence/src/llama/jniLibs/<abi>/, a directory of their own so the Play split carries nothing else. GitHub builds pin them for download (gate llama), Play builds ship them in the on-demand :feature:llama split, and F-Droid builds them from source through native/build-fdroid-libs.sh. Rebuild after you edit native/llamacpp-jni/ or move the pin in pin.sh:

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/llamacpp-jni/build.sh

The script fetches llama.cpp at the release pin.sh names, with the KleidiAI release its ggml names (checked against the hash in pin.sh, so configuring downloads nothing), and builds the CPU libraries: arm64 three times (ARMv8.0; ARMv8.2 with dot product and fp16; and ARMv8.2 with i8mm, the int8 matrix instructions of 2022 and later cores, picked from /proc/cpuinfo at load the way whisper.cpp’s are), armeabi-v7a and x86_64. Every arm64 build carries Arm’s KleidiAI kernels, which choose themselves at run time from the CPU’s features. Then come the GPU builds on arm64: OpenCL for Adreno (gate llamagpu) and Vulkan for every other GPU (gate llamavulkan). The Vulkan build compiles its shaders with a glslc that native/vulkan.sh builds from a pinned shaderc release, since the NDK’s is too old for the extensions ggml’s newer shaders use; whisper.cpp’s build shares the same file. WMKB_LLAMA_CPU=0, WMKB_LLAMA_GPU=0 and WMKB_LLAMA_VULKAN=0 skip parts. A Hexagon NPU build needs Qualcomm’s Hexagon SDK, which runs only on x86-64 Linux, so it is built by the llama.cpp Hexagon build workflow (.github/workflows/llama-hexagon.yml) in Qualcomm’s toolchain container, run by hand, and its artifact committed into core/intelligence/src/llamanpu/jniLibs/ (gate llamanpu). Its library and DSP skels, one per Hexagon generation from v73 to v85, linked at 16 KB like every library in lib/arm64-v8a, are never part of F-Droid’s build. The DSP loads its skel off the filesystem through ADSP_LIBRARY_PATH, so LlamaHexagon copies this chip’s out of the APK when Play left it inside. It keeps its own copy of ggml rather than sharing whisper.cpp’s: the two projects move ggml at different times, and the two libraries come through different gates. native/llamacpp-jni/host-test.sh builds the same bridge for the Mac or Linux, so LlamaNative can be run on a desktop JVM; the README has the contract, the harness recipe and the measured speeds.

The built-in document scanner, which the scanner tool opens where Google’s is missing or switched off, runs on OpenCV 5.0.0: only its core, imgproc, flann and geometry modules, built static, with a small JNI bridge and the scanner’s own page detection, flattening and clean-up (docscan.cpp) into libwmdocscan.so from native/docscan-jni/. DocScanNative.kt in core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/docscan/ is the Kotlin entry point, and the prebuilt .so files sit under core/intelligence/src/docscan/jniLibs/<abi>/, a directory of their own so the Play split carries nothing else. GitHub builds pin them for download (gate docscan), Play builds ship them in the on-demand :feature:docscan split, and F-Droid builds them from source through native/build-fdroid-libs.sh. Rebuild after you edit native/docscan-jni/:

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/docscan-jni/build.sh

The script fetches OpenCV at its pinned commit and builds the three ABIs one after another, deleting each build tree before the next. native/docscan-jni/opencv.cmake holds the OpenCV options: no IPP or any other accelerator that downloads a binary at configure time. The arm64 build adds Arm’s KleidiCV as OpenCV’s HAL, from a release archive build.sh fetches and checks against its pinned hash. To try detection and the clean-up modes on photos without a phone, native/docscan-jni/desktop/check.sh <photos> <out> builds the same docscan.cpp against a host OpenCV and writes each photo’s outline, flattened page and filtered versions; desktop/make_samples.py makes synthetic test photos with known corners.

The QR scanner’s open-source reader, used where ML Kit’s barcode reader can’t run or isn’t picked, is zxing-cpp v3.1.1 with its readers only (no writers, so none of its bundled libzint), built static under a small JNI bridge into libwmzxing.so from native/zxingcpp-jni/. ZxingNative.kt in core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/barcode/ is the Kotlin entry point, the prebuilt files sit under core/intelligence/src/zxing/jniLibs/<abi>/, and the gate is zxing in native/gates.json: pinned for download on GitHub, the on-demand :feature:zxing split on Play, built from source on F-Droid. Rebuild after you edit native/zxingcpp-jni/:

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/zxingcpp-jni/build.sh

build.sh --desktop DIR builds the same library for the Mac, for checking the bridge in a plain JVM against zxing-cpp’s own sample images; native/zxingcpp-jni/README.md has the recipe and the last results.

Rebuilding the sticker generator’s libraries

Section titled “Rebuilding the sticker generator’s libraries”

The sticker generator runs on two native libraries. libwmimagegen.so, from native/imagegen-jni/, is MNN 3.6.1 built static with its CPU backend (and on arm64 its OpenCL and Vulkan backends, which open the phone’s own libOpenCL.so or libvulkan.so at run time for the sticker generator’s Draw on the GPU), under a small JNI bridge (imagegen.cpp) that loads one .mnn module per handle and moves tensors in and out; the denoising loop, the schedulers and the CLIP tokenizer are Kotlin, in core/intelligence/src/main/java/com/wasimaster/wmkeyboard/core/imagegen/. The scanner’s PaddleOCR reader runs its two graphs through the same library in builds without LiteRT (MnnPaddleRuntime), so the app carries one MNN, not two. Its prebuilt files sit under core/intelligence/src/imagegen/jniLibs/<abi>/. GitHub builds pin them for download (gate imagegen in native/gates.json), Play builds ship them in the on-demand :feature:imagegen split, and F-Droid builds them from source through native/build-fdroid-libs.sh.

Terminal window
# Needs git, CMake and Ninja; NDK r29 reproduces the committed bytes
ANDROID_NDK=/opt/homebrew/share/android-ndk native/imagegen-jni/build.sh

On arm64 it builds in Arm’s KleidiAI matrix kernels, which MNN picks among at run time by the CPU’s features; build.sh fetches the KleidiAI release MNN expects and checks its hash, so configuring downloads nothing. It leaves out float16 kernels (never used: MNN’s float16 path gives a wrong UNet output) and transformer fusion (it changes what a one-step model draws). native/imagegen-jni/desktop/check.sh <bundle> builds the same imagegen.cpp for the computer and compares each network’s output with MNN’s Python bindings on one model bundle.

libwmimagegen_qnn.so, from native/imagegen-qnn/, runs Qualcomm AI Hub’s Stable Diffusion context binaries on the Snapdragon NPU. It links nothing of Qualcomm’s: it opens libQnnHtp.so and libQnnSystem.so by path from the directory the app’s NPU runtime unpacks them into. It is compiled against the QNN API headers, which carry Qualcomm’s notice, so build.sh fetches them from Qualcomm’s own geniex-qairt-plugin repository at a pinned commit and never commits them; the library itself is arm64 only, sits under core/intelligence/src/imagegennpu/jniLibs/, rides the imagegen gate and split, and is left out of the F-Droid build with the rest of the NPU runtime.

Terminal window
ANDROID_NDK=/opt/homebrew/share/android-ndk native/imagegen-qnn/build.sh

libwmexecutorch_qnn.so is ExecuTorch built a second time on arm64 with its Qualcomm delegate beside XNNPACK, so a program exported for the Snapdragon NPU runs its delegated parts there. native/executorch-jni/build.sh builds it after the plain library unless WMKB_ET_QNN=0 (which build-fdroid-libs.sh sets). The delegate needs more of the QNN headers than geniex-qairt-plugin carries, so qnn_headers.py reads include/QNN out of the QAIRT SDK zip ExecuTorch pins, by range requests rather than downloading all 1.35 GB, and checks the extracted tree against a pinned digest. The delegate is built static, so it registers with the same runtime the JNI code calls, and it loads Qualcomm’s libraries from the NPU runtime’s directory at run time. It sits under core/voice/src/executorchqnn/jniLibs/ and is its own gate, executorchqnn.

Two more arm64 variants come out of the same script, each its own gate. libwmexecutorch_vulkan.so (executorchvulkan, WMKB_ET_VULKAN=0 skips it) adds ExecuTorch’s Vulkan GPU delegate, whose GLSL shaders are compiled into the library with the glslc native/vulkan.sh builds (or the one GLSLC names); it opens the phone’s libvulkan.so at run time and needs Vulkan 1.1. libwmexecutorch_neuron.so (executorchneuron, WMKB_ET_NEURON=0 skips it, as F-Droid’s build does) adds MediaTek’s NeuroPilot delegate for the Dimensity 9300 and 9400. It opens the phone’s own NeuroPilot adapter at run time and compiles against MediaTek’s NeuronAdapter.h, which is not in ExecuTorch’s repository but is in AOSP’s copy of it, so the script fetches it from AOSP at a pinned commit, checks its hash and never commits it. patch_neuron.py builds that delegate static and makes its buffer allocator, a library from MediaTek’s SDK that phones do not have, optional: ExecuTorch otherwise calls it from a static initialiser and would crash the process on load without it. EtNative loads the first variant whose gate is on the phone and whose hardware the phone has, QNN before NeuroPilot before Vulkan, and the plain library otherwise. None of the keyboard’s models is exported for these delegates yet; a program that is runs on whichever variant carries its delegate.

tools/imagegen/convert_sd.py turns a Stable Diffusion 1.x or 2.x checkpoint into the bundle the app imports; see Importing a model.

Each library above belongs to a gate in native/gates.json, which records where its .so files are committed, which script builds them for F-Droid and which classes R8 must keep. The Gradle build and the release scripts read that file and keep no list of their own, so a new library or a new gate is one entry there. The fields and the few files a new Play split still needs are in architecture. python3 native/gates.py fdroid-scripts prints the scripts native/build-fdroid-libs.sh will run, in order.

Terminal window
./gradlew staticAnalysis

That one task chains every analyzer the project uses: Android Lint (lintIntlDebug), plus type-resolved detekt for :app (its sources and its unit tests) and for nineteen library modules across core/* and feature/*. core/config is skipped because it has no Kotlin sources. tools:dictc is skipped because its build adds :core:prediction’s source directory as an extra Kotlin source directory, so analyzing it would report those same files a second time. F-Droid’s stand-ins in src/nogoogle only compile with the switch on, so a bug in one is invisible to the plain run: ./gradlew staticAnalysis -Pwmkb.enableFdroid=true analyses them.

detekt 1.23’s Android integration doesn’t register detekt<Variant> tasks under AGP 9. A convention plugin (wmkeyboard.detekt) hand-registers them instead. Each module gets its own detektDebug task that analyzes only its own sources against its own compile classpath, which avoids the false positives you get from analyzing one module’s code against another’s classpath.

Both analyzers read curated configs rather than defaults. config/detekt/detekt.yml builds on detekt’s default ruleset, not the more opinionated allRules. config/lint/lint.xml starts from every Lint check enabled, including the roughly 200 that are off by default, then silences the ones that don’t apply to an IME, each with a written reason, and escalates crash-class issues to build-breaking errors. There’s no baseline file anywhere in the repo, so staticAnalysis is expected to run clean. Treat a new finding as a real regression.

If you want the Kotlin compiler itself to fail the build on any warning (unused results, redundant casts, and the like), pass -PwarningsAsErrors=true:

Terminal window
./gradlew assemble -PwarningsAsErrors=true

This is off by default so a mid-refactor warning doesn’t block a local build.

See contributing for how static analysis fits into a pull request, and testing for running the unit test suite itself.

Two checks look at the dependencies rather than the code.

Licenses. Licensee checks every library the APK ships against the licenses the project allows, and fails the build on anything else:

Terminal window
./gradlew :app:licenseeAndroidIntlRelease # any variant works

The allow list in app/build.gradle.kts is Apache-2.0, MIT, the two BSD licenses and ISC. Three libraries whose POMs name their license by URL are allowed one by one, each with the reason written next to it. Google’s own terms (ML Kit, Play services, Play Core) are allowed only outside the F-Droid channel, so a Google binary that slips into an F-Droid build fails there, before F-Droid’s own scanner finds it. A new dependency under any other license stops the build until someone has read the license and added it, with a reason. Each run writes an inventory of every artifact and its license to app/build/reports/licensee/android<Variant>/artifacts.json. CI runs the check for the standard build and for the build as F-Droid makes it.

Unused and mis-scoped dependencies. The Dependency Analysis plugin reads which dependencies each module’s code actually uses:

Terminal window
./gradlew buildHealth # build/reports/dependency-analysis/build-health-report.txt

It reports what could be removed, what is declared api but only used internally (or the other way round), and what the code uses but only gets through another module. It gives advice and passes; nothing here gates on it. It reads one variant per module, intlDebug in :app and debug elsewhere, which gradle.properties sets. Every other variant is the same code against the same dependencies. Treat its advice as a starting point: a library reached only through reflection, a manifest entry or a runtimeOnly need looks unused to it.

  • No local.properties is required to build. API keys for the network tools (GIF/sticker search, web search, translation, and the Unsplash/Pexels photo backgrounds) are read from local.properties, falling back to environment variables, falling back to an empty string. The Dropbox and OneDrive backup destinations read their OAuth client ids the same way. A missing key never fails the build. The affected tool shows a “needs API key” panel at runtime, and a backup destination with no client id is left out of the list instead.
  • A missing release keystore doesn’t fail a release build, but it doesn’t sign it either. If RELEASE_STORE_FILE isn’t set or the file doesn’t exist, assembleIntlRelease drops the signing config and emits an unsigned release APK. There’s no debug-key fallback, and that’s deliberate: a debug-signed “release” looks shippable and isn’t, because Play rejects the debug key and nothing installed from such a build could ever be updated by the real one.
  • Module build files can’t declare their own repositories. settings.gradle.kts sets repositoriesMode = FAIL_ON_PROJECT_REPOS, so only the google()/mavenCentral() repositories declared centrally are allowed. Adding a repositories { } block inside any module’s build.gradle.kts hard-fails the build rather than silently working.
  • Dictionaries compile automatically. Every build variant wires in a compileBundledDictionaries task that runs the :tools:dictc compiler over dictionaries-src/*.txt and produces the .wmdict assets bundled into the APK. There’s no separate manual compilation step. See the dictionary pipeline for the format and how to add or edit a wordlist.
  • CI runs on every pull request (.github/workflows/ci.yml): unit tests and the architecture rules (unitTests), debug assembles of the standard and F-Droid builds, the dex method-size check, the license check, an advisory prediction/gesture eval run, and a docs link-check. ./gradlew staticAnalysis is not in CI, so run it yourself before opening a PR. There’s no pull-request or issue template.