Skip to content
WM KeyboardWM Keyboard
Accessibility

Writing your first plugin

Build the Cipher Tool: a plugin panel with two tabs, made with nothing but a text editor.

By the end of this you will have built the Cipher Tool: a keyboard panel with two tabs that encodes and decodes text. No Lua experience assumed. If you have written any programming language at all, you already know enough.

To follow this walkthrough by hand, you need a text editor and a way to make a ZIP file. That is the whole toolchain for it.

  • Directorycipher/
    • plugin.json who your plugin is
    • main.lua what it does

plugin.json says who your plugin is:

plugin.json
{
"format": "wmkeyboard-plugin",
"version": 1,
"id": "com.yourname.cipher",
"name": "Cipher Tool",
"pluginVersion": "1.0.0",
"author": "Your Name",
"description": "Caesar and Vigenere ciphers.",
"apiVersion": 1,
"entry": "main.lua",
"permissions": []
}

The id has to be unique, lowercase, and look like a reverse domain name. It becomes the folder your plugin lives in on the device. permissions is empty because this plugin does not need anything, and most do not.

main.lua says what it does:

main.lua
function render()
return ui.label { text = "Hello from a plugin" }
end

A .wmplugin is a ZIP with those two files at the top level:

Terminal window
cd cipher && zip ../cipher.wmplugin plugin.json main.lua

Nothing else to it. Plugins stay off until you turn them on, so start there and switch Allow plugins on:

WM KeyboardToolsPluginsManage plugins

Copy cipher.wmplugin to your phone. Open it from a file manager. Confirm the install. Then open the Plugins tool on the keyboard and tap Cipher Tool. Your greeting appears.

Two functions. That is the entire model.

function render() -- describe what should be on screen right now
function on_event(e) -- react to the user doing something

The keyboard calls render(), draws what it returns, and waits. When the user taps something, it calls on_event(e), then calls render() again and redraws.

So you never update the screen yourself. You change a variable and describe the result. If you have used React, this will feel familiar. If you have not, the whole rule is render() says what things look like, on_event says what changes.

render() returns tables. The ui.* helpers just build them for you:

ui.button { id = "go", text = "Go" }
-- is exactly
{ type = "button", id = "go", text = "Go" }

Replace main.lua with:

main.lua
local clicks = 0
function on_event(e)
if e.type == "click" and e.id == "go" then
clicks = clicks + 1
end
end
function render()
return ui.column {
ui.label { text = "Clicked " .. clicks .. " times" },
ui.button { id = "go", text = "Click me", style = "primary" },
}
end

ui.column stacks things vertically. .. joins strings in Lua. Every control needs an id, which is what comes back to you in e.id.

Rebuild the ZIP. Reinstall it. Tap the button a few times.

A plugin cannot read what you are typing in your messaging app. There is no API for it, on purpose. Instead you draw your own box, and the user types or pastes into it:

main.lua
local message = ""
function on_event(e)
if e.type == "input_changed" and e.id == "message" then
message = e.value
end
end
function render()
return ui.column {
ui.input { id = "message", label = "Message", placeholder = "Type here" },
ui.label { text = "You wrote: " .. message },
}
end

Tap the box and the keyboard types into it instead of into your app. A Paste button sits beside it for text you already have. You get an input_changed event with the new contents each time it changes.

A Caesar cipher shifts every letter along the alphabet. In Lua:

local function caesar(text, by)
by = by % 26
return (text:gsub("%a", function(c)
local base = c:match("%u") and 65 or 97
return string.char((c:byte() - base + by) % 26 + base)
end))
end

Reading that: gsub replaces every match of a pattern. %a means “any letter”, %u means “an uppercase letter”. base is 65 for uppercase and 97 for lowercase (the character codes for A and a), so the arithmetic wraps within the right case. The outer brackets around text:gsub(...) throw away the second value gsub returns. Lua functions can return several, and here we only want the string.

Now wire it up:

main.lua
local message = ""
local shift = "3"
local output = ""
local function caesar(text, by)
by = by % 26
return (text:gsub("%a", function(c)
local base = c:match("%u") and 65 or 97
return string.char((c:byte() - base + by) % 26 + base)
end))
end
function on_event(e)
if e.type == "input_changed" then
if e.id == "message" then message = e.value end
if e.id == "shift" then shift = e.value end
elseif e.type == "click" then
local by = tonumber(shift) or 0
if e.id == "encode" then output = caesar(message, by) end
if e.id == "decode" then output = caesar(message, -by) end
end
end
function render()
return ui.column {
ui.input { id = "message", label = "Message", placeholder = "Type or paste" },
ui.input { id = "shift", label = "Shift", placeholder = "3" },
ui.row {
ui.button { id = "encode", text = "Encode", style = "primary" },
ui.button { id = "decode", text = "Decode" },
},
ui.output { id = "result", text = output, mono = true },
}
end

ui.row puts things side by side. ui.output is the one to know: it is a result block, and the keyboard draws an Insert button under it that puts the text into whatever the user is writing in. That is the only way a plugin’s output reaches their text. A plugin cannot type on its own. The user taps Insert.

Rebuild the ZIP. Reinstall it. Type something. Tap Encode, then Insert.

The finished demo has a second cipher on its own tab:

main.lua
function render()
return ui.tabs {
id = "cipher",
ui.page {
title = "Caesar",
ui.input { id = "message", label = "Message" },
-- ...the rest of the Caesar page
},
ui.page {
title = "Vigenere",
-- ...
},
}
end

Pages go in the array part of the table, which is why they have no = in front of them. The full source, including Vigenere, is plugins-src/cipher-tool/main.lua in the addon repository.

print() and wm.log() both write to your plugin’s log. That is your only window into a running plugin, so use it freely. Tap your plugin in the installed list and read the last 40 lines there:

WM KeyboardToolsPluginsManage pluginsyour plugin

If the script fails, the panel shows the error and the plugin stays loaded. Fix the script. Rebuild the ZIP. Reinstall it.

Anyone can install a .wmplugin file directly. To list it in an addon repository, add an entry pointing at the file:

wmkeyboard-repo.json (excerpt)
{
"id": "cipher-tool",
"type": "plugin",
"name": "Cipher Tool",
"version": "1.0.0",
"author": "Your Name",
"description": "Caesar and Vigenere ciphers.",
"path": "plugins/cipher-tool.wmplugin",
"sha256": "…",
"sizeBytes": 1693,
"license": "MIT"
}

The sha256 is required for plugins, unlike every other addon type. The app will not install code it cannot verify. tools/build_index.py in the sample repository fills it in for you, and tools/validate.py checks it.

Also worth a look: the UI Kitchen Sink demo. It puts every widget on screen at once, with a live log of the events they produce.