Writing your first plugin
Build the Cipher Tool: a plugin panel with two tabs, made with nothing but a text editor.
By the end of this you will have built the Cipher Tool: a keyboard panel with two tabs that encodes and decodes text. No Lua experience assumed. If you have written any programming language at all, you already know enough.
To follow this walkthrough by hand, you need a text editor and a way to make a ZIP file. That is the whole toolchain for it.
Two files in a folder
Section titled “Two files in a folder”Directorycipher/
- plugin.json who your plugin is
- main.lua what it does
plugin.json says who your plugin is:
{ "format": "wmkeyboard-plugin", "version": 1, "id": "com.yourname.cipher", "name": "Cipher Tool", "pluginVersion": "1.0.0", "author": "Your Name", "description": "Caesar and Vigenere ciphers.", "apiVersion": 1, "entry": "main.lua", "permissions": []}The id has to be unique, lowercase, and look like a reverse domain name. It
becomes the folder your plugin lives in on the device. permissions is empty
because this plugin does not need anything, and most do not.
main.lua says what it does:
function render() return ui.label { text = "Hello from a plugin" }endMake it a .wmplugin
Section titled “Make it a .wmplugin”A .wmplugin is a ZIP with those two files at the top level:
cd cipher && zip ../cipher.wmplugin plugin.json main.luaNothing else to it. Plugins stay off until you turn them on, so start there and switch Allow plugins on:
WM KeyboardToolsPluginsManage pluginsCopy cipher.wmplugin to your phone. Open it from a file manager. Confirm the
install. Then open the Plugins tool on the keyboard and tap Cipher Tool.
Your greeting appears.
How a plugin actually works
Section titled “How a plugin actually works”Two functions. That is the entire model.
function render() -- describe what should be on screen right nowfunction on_event(e) -- react to the user doing somethingThe keyboard calls render(), draws what it returns, and waits. When the user
taps something, it calls on_event(e), then calls render() again and redraws.
So you never update the screen yourself. You change a variable and describe the
result. If you have used React, this will feel familiar. If you have not, the
whole rule is render() says what things look like, on_event says what
changes.
render() returns tables. The ui.* helpers just build them for you:
ui.button { id = "go", text = "Go" }-- is exactly{ type = "button", id = "go", text = "Go" }A button that does something
Section titled “A button that does something”Replace main.lua with:
local clicks = 0
function on_event(e) if e.type == "click" and e.id == "go" then clicks = clicks + 1 endend
function render() return ui.column { ui.label { text = "Clicked " .. clicks .. " times" }, ui.button { id = "go", text = "Click me", style = "primary" }, }endui.column stacks things vertically. .. joins strings in Lua. Every control
needs an id, which is what comes back to you in e.id.
Rebuild the ZIP. Reinstall it. Tap the button a few times.
Getting text from the user
Section titled “Getting text from the user”A plugin cannot read what you are typing in your messaging app. There is no API for it, on purpose. Instead you draw your own box, and the user types or pastes into it:
local message = ""
function on_event(e) if e.type == "input_changed" and e.id == "message" then message = e.value endend
function render() return ui.column { ui.input { id = "message", label = "Message", placeholder = "Type here" }, ui.label { text = "You wrote: " .. message }, }endTap the box and the keyboard types into it instead of into your app. A Paste
button sits beside it for text you already have. You get an input_changed
event with the new contents each time it changes.
The actual cipher
Section titled “The actual cipher”A Caesar cipher shifts every letter along the alphabet. In Lua:
local function caesar(text, by) by = by % 26 return (text:gsub("%a", function(c) local base = c:match("%u") and 65 or 97 return string.char((c:byte() - base + by) % 26 + base) end))endReading that: gsub replaces every match of a pattern. %a means “any letter”,
%u means “an uppercase letter”. base is 65 for uppercase and 97 for
lowercase (the character codes for A and a), so the arithmetic wraps within
the right case. The outer brackets around text:gsub(...) throw away the second
value gsub returns. Lua functions can return several, and here we only want
the string.
Now wire it up:
local message = ""local shift = "3"local output = ""
local function caesar(text, by) by = by % 26 return (text:gsub("%a", function(c) local base = c:match("%u") and 65 or 97 return string.char((c:byte() - base + by) % 26 + base) end))end
function on_event(e) if e.type == "input_changed" then if e.id == "message" then message = e.value end if e.id == "shift" then shift = e.value end elseif e.type == "click" then local by = tonumber(shift) or 0 if e.id == "encode" then output = caesar(message, by) end if e.id == "decode" then output = caesar(message, -by) end endend
function render() return ui.column { ui.input { id = "message", label = "Message", placeholder = "Type or paste" }, ui.input { id = "shift", label = "Shift", placeholder = "3" }, ui.row { ui.button { id = "encode", text = "Encode", style = "primary" }, ui.button { id = "decode", text = "Decode" }, }, ui.output { id = "result", text = output, mono = true }, }endui.row puts things side by side. ui.output is the one to know: it is a result
block, and the keyboard draws an Insert button under it that puts the text
into whatever the user is writing in. That is the only way a plugin’s output
reaches their text. A plugin cannot type on its own. The user taps Insert.
Rebuild the ZIP. Reinstall it. Type something. Tap Encode, then Insert.
Two tabs
Section titled “Two tabs”The finished demo has a second cipher on its own tab:
function render() return ui.tabs { id = "cipher", ui.page { title = "Caesar", ui.input { id = "message", label = "Message" }, -- ...the rest of the Caesar page }, ui.page { title = "Vigenere", -- ... }, }endPages go in the array part of the table, which is why they have no = in front
of them. The full source, including Vigenere, is
plugins-src/cipher-tool/main.lua
in the addon repository.
Debugging
Section titled “Debugging”print() and wm.log() both write to your plugin’s log. That is your only
window into a running plugin, so use it freely. Tap your plugin in the installed
list and read the last 40 lines there:
If the script fails, the panel shows the error and the plugin stays loaded. Fix the script. Rebuild the ZIP. Reinstall it.
Publishing
Section titled “Publishing”Anyone can install a .wmplugin file directly. To list it in an addon
repository, add an entry pointing at the file:
{ "id": "cipher-tool", "type": "plugin", "name": "Cipher Tool", "version": "1.0.0", "author": "Your Name", "description": "Caesar and Vigenere ciphers.", "path": "plugins/cipher-tool.wmplugin", "sha256": "…", "sizeBytes": 1693, "license": "MIT"}The sha256 is required for plugins, unlike every other addon type. The app
will not install code it cannot verify. tools/build_index.py in the sample
repository fills it in for you, and tools/validate.py checks it.
Where to next
Section titled “Where to next”Also worth a look: the UI Kitchen Sink demo. It puts every widget on screen at once, with a live log of the events they produce.
